Like some people have said it, If it is graphics you’re looking for, build a high end pc. After the Wii U's initial reveal … The Wii U GPU is made by AMD and is based on a modern Radeon HD design. I can’t wait for the system to come out! xbox has 48 vec5 units,they are called 240 shaders today Wii U. Iwata … Aside from that, if ps4/720 are download only/always on internet I will never be able to afford software for them as at least 80% of my game library is preowned or special offers. You can connect up to four Wii remote controllers and the console supports all the previous input devices, so that you can use the controllers you had with previous Wii. You can still play most games (for instance, BF3, Crysis 2, Metro 2033) on an ancient Pentium 4 if you have a newer midrange GPU and a bit of extra ram. It doesn't involve leaks, it involves Wii U hacks ;) The only reason your saying that is because the wii u didn’t get third party titles, but look at the ps2 how it was not as powerful as the gamecube and xbox yet it still got ports from the xbox and gamecube and looked almost identical. CPU. Hey guys. The CPU cannot be compared effectively by clock speeds alone, especially the GPU… You obviously didn’t read everything I posted. Wir erklären euch, was sie darin vorgefunden haben und ob die Einzelteile bessere Performance abliefern können, als die jetzige Hardware-Generation. I cant se any reason to buy one, I like Nintendo games but not enough to buy a console that will have 0% 3e party support after the release of 720/Ps4 like Nintendo had with the wii. Sure it shares the same heritage but it is not strictly speaking effectively comparable with other 750 models let alone the competitors CPU’s…, I am just as interested as the next guy in knowing for certain what it can do…. Mehr Leistung ist auch von der GPU zu erwarten, da die Wii U, anders als ihr Vorgänger, HD-Auflösungen unterstützen soll. sorry, I'd rather not talk about how I got that yet. It can provide better thermals and lower power usage. I have tried a few combinations and so far it works great. I’m just more concerned with frame rate, gamepad and button recognition as well as the entertainment level of the gameplay of each distinctive game on the WiiU and it’s eshop overall. Marcan also noted he thought Wii U's core design was "saner" compared to the 360 and PS3. It is a natural evolution and has more grunt and cache than previous versions. Wii U GPU The Wii U GPU is made by AMD and is based on a modern Radeon HD design. This isn’t particularly high compared to most smartphones and tablets these days, but … Forums The Premium Pack console has 32GB of internal flash memory, and the Basic Pack console has 8GB. 64 evergreen shaders are more powerfull and have more features. Wii U: CPU & GPU Specs aufgetaucht. AMD Latte ist der Codename eines TeraScale-basierenden Grafikprozessors (GPU) des Unternehmens AMD, der unter anderem in der Spielkonsole Wii U von Nintendo eingesetzt wird. My GPU dying? What if you always want the best games and you dont want a PC because with a PC you need to always update it. The whole fact that the Wii U architecture is designed around PPC and not x86 gives the system the ability to produce amazing results in a small package. The Latte graphics processor is an average sized chip with a die area of 146 mm² and 880 million transistors. So let me walk you through on the settings I set on my Intel-GPU laptop. There are PCs from around or even before the ps3 and xbox 360 came out which can still play every game that is released for PC on higher settings than those consoles. I have tried a few combinations and so far it works great. Still, just being in that line would give it a definite advantage over the competition, and directly make it a sub next gen console, which is completely fine, the Wii wasn’t even close to next gen and it held up fine with 1st party games as its stronghold. Die Wii U GPU basiert zwar auf einem AMD-Chip, auf welchem darüber streiten sich die Geister, aber eigentlich ist das auch unerheblich, denn der Chip wurde stark modifiziert und ist mit keiner herkömmlichen GPU vergleichbar. The Wii actually resembles a normal console, actually using game discs instead of, say, small insert-able cards. 1GB of RAM is allocated to system functions. I have AC3 on Wii U and 360 and my personal opinion is the fidelity is more apparent on Wii U… Otherwise mostly identical, I did however have to adjust my screen for Wii U to get that sweet spot on contrast that I have become accustomed to with 360. Meanwhile the GPU powering Wii U carries the codename 'Latte', and runs at a speed of 549.999755MHz. Wii U codenames worth knowing: system Cafe, CPU Espresso, GPU/SoC/etc. The Wii U CPU will be made and supplied by IBM. So I think, and this is just me, that Sony will indeed invest in something more of a… 7850, wich is draw a 120W. Memory In case of the HD5870 there are 1600 alu’s = 320 Shaders. Actually, I have a Mid-Range 2007/6 PC that still plays any games on High/Med, So a high end 05/06 can still play games today. Mabye it’s actually running on a 28nm process. Espresso is the codename of the 32-bit central processing unit (CPU) used in Nintendo's Wii U video game console. The Xenos C1 Features 48 VLIW5 shaders wich is = 240 alu’s. you can do nothing today with a high end PC from 2005-07….. u cant even play on low settings and 30 FPS. Vorgestellt wurde sie zusammen mit der Wii U auf der E3 und im November 2012 veröffentlicht.. Technik. We had this with the playstation 3 which was on the market with 600 dollars or euro…and it could not outperforme the xbox 360. It also implies that the Wii U is a fundamentally a GPU with a CPU hanging off the side. The Wii U's GPU is better in pure number-crunching terms than the Switch's GPU undocked, but the Switch's GPU is more modern. While the above specs don’t sound much compared to the current generation graphics chips from AMD, where up to 2000 unified shaders are possible, the specs are feasible for a console. That’s why based on performance and overclocking your better off buying two 580s unless anyone has had issues running SLI. Die Informationen stammen angeblich von einem nicht näher genannten japanische … Built on the 90 nm process, and based on the Hollywood graphics processor, the device does not support DirectX. Gone is the Wii U’s woeful 854 x 480 native resolution for a bump to 720p. 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